Dev Log #4


The next issue that we had as a group to tackle was personal life issues(such as food poisoning)/serious family emergencies getting in the way of our work and scope of the game. This was an issue as it took up a lot of time. This was dealt with by talking about it with the group openly, discussing what the most important tasks needed to be done first and prioritising them, then getting on top of them as soon as possible. Some tasks needed to be juggled around so doing some UI there as priority then more concept work prioritised over others. We kept having group discussions around this, keeping in touch with our progress, especially from concept work to 3Dwork and the programming aspects. We had at points struggling with play-testing and the family ongoing emergency but we kept discussing where we were at, what issues we had, what took priority over others, what was a must to complete (such as enemy ai polished, assets in the game, animations, playable prototype ready, etc) and been chipping away at it.  

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