Dev Log #6


There were a few issues we ran into that we tackled effectively. A few examples of issues that we occurred were rigs breaking which affected the animations (which were fixed while communicating with the team and were resolved quickly), making sure that both version of the works compiled well together(this was discussed with the team and was completed effectively so everything was sorted out okay and both works compiled. This was because the 3D artist was also working on animation integration as well as making the map with all the assets in it to make it easier for the programer), having to sort some of the coding from scratch (which was again communicated with the team, walked through all the issues we were facing, problem solved the issues and ended up working out fine and getting back on track quickly so there was no lost time).  Everything in the end was going well!


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