Dev log #12
For this Dev log the focus was on making sure everything was ready to submit, polished and the best work we could possibly put out. There were a few issues with small glitches with animations and the switch box in the game but those were resolved pretty easily and have been fixed. Other issues that had come up were making sure that the enemy amount was also reasonable with the final build as this is a stealth game and having too many enemies placed around the map would be overkill especially for what we were trying to achieve. The final small editing for the dev logs (such as just grabbing some possible images to chuck in to show visual progress and just general grammar checking/ and seeing if anything extra could be/needed to be added) as well as add some small finishing touches to the itch.io page. Story work was going to be added into the game originally but we realised that we think there would not have been enough time to implement it due to time constraints. I have included some progress work that was done. Everything is on track to be uploaded in time and of the best quality as possible.
Get Omnipresence
Omnipresence
Status | Prototype |
Authors | santu2409, Gothbun, cyber555 |
Genre | Interactive Fiction |
More posts
- Game Story- Non-implemented game contentDec 04, 2024
- Dev log #11Dec 03, 2024
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- Dev log #8Dec 03, 2024
- Dev log #7Dec 03, 2024
- Dev Log #6Oct 27, 2024
- Dev Log #5Oct 27, 2024
- Dev Log #4Oct 27, 2024
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