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Devlog
Game Story- Non-implemented game content
December 04, 2024
by
Gothbun
1
This log contains the story that was written, drafted and developed over the course of the game’s development but was not able to be implemented due to time constraints, hope it’s decent! This con...
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Dev log #12
December 03, 2024
by
Gothbun
For this Dev log the focus was on making sure everything was ready to submit, polished and the best work we could possibly put out. There were a few issues with small glitches with animations and the...
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Dev log #11
December 03, 2024
by
Gothbun
This week we focused on more game polishing, having the player completely finished by very early in the week, music work, fixing more coding bugs, getting on track for the final build next week and wh...
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Dev log #10
December 03, 2024
by
Gothbun
This week we focused on continuing to make improvements on our game as well as getting more feedback from playtesters. We had gotten a fair amount of feedback as well that was a great insight into fur...
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Dev log #9
December 03, 2024
by
Gothbun
This week we focused on similar stuff as last week which involved further polishing our work, finishing the control menu, fixing the main menu screen, finishing artwork for the sprint bar that could b...
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Dev log #8
December 03, 2024
by
Gothbun
This week we focused on more polishing of the game more, which will be the main focus of these next few weeks and until submission as we didnt want to add any new features into the game as we feared t...
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Dev log #7
December 03, 2024
by
Gothbun
This week we focused on feedback from our playtest and working refining as well as polishing our game. We got invaluable feedback on our game which was taken into consideration for making improvements...
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Dev Log #6
October 27, 2024
by
Gothbun
There were a few issues we ran into that we tackled effectively. A few examples of issues that we occurred were rigs breaking which affected the animations (which were fixed while communicating with t...
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Dev Log #5
October 27, 2024
by
Gothbun
There was discussion with the 3D artist on the team with the 2D artist when creating the main big enemy “Spotlight guy” (name still pending) about the detail transfer from 2D concept work to 3D mo...
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Dev Log #4
October 27, 2024
by
Gothbun
The next issue that we had as a group to tackle was personal life issues(such as food poisoning)/serious family emergencies getting in the way of our work and scope of the game. This was an issue as i...
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Dev Log #3
October 27, 2024
by
Gothbun
The next step from here in group meetings and discussions was progress updates and communicating issues faced such as Enemy AI being buggy sometimes, Maya bugging out being a pain and other workloads...
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Dev Log #2
October 27, 2024
by
Gothbun
We kept having discussions throughout the next few meetings working on fully refining our risk analysis and fully finalising our kanban board (hacknplan) with our sprints, tasks in each sprint and whe...
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Dev Log #1
October 27, 2024
by
Gothbun
When first discussing our game idea, the first issue of scope became critical. Since we are only a team of three, two of us being artists (one 2D focused and one 3D focused) and the other team member...
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