Dev log #9


This week we focused on similar stuff as last week which involved further polishing our work, finishing the control menu, fixing the main menu screen, finishing artwork for the sprint bar that could be possibly implemented (the 2D asset work would have been completed earlier but two of the team members which included the 2D artists fell ill with Covid), end game cutscene, switchbox sound effects, and other various sound effects were completed for the game as well as continuous work on the coding while trying to stick to the tasks in the HackNPlant that needed to be completed. Adjustments to the story were also being done in the background but are not the main importance in these next few weeks in terms of game polishing and getting ready for the main build.


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