This log contains the story that was written, drafted and developed over the course of the game’s development but was not able to be implemented due to time c...
For this Dev log the focus was on making sure everything was ready to submit, polished and the best work we could possibly put out. There were a few issues with...
This week we focused on more game polishing, having the player completely finished by very early in the week, music work, fixing more coding bugs, getting on tr...
This week we focused on continuing to make improvements on our game as well as getting more feedback from playtesters. We had gotten a fair amount of feedback a...
This week we focused on similar stuff as last week which involved further polishing our work, finishing the control menu, fixing the main menu screen, finishing...
This week we focused on more polishing of the game more, which will be the main focus of these next few weeks and until submission as we didnt want to add any n...
This week we focused on feedback from our playtest and working refining as well as polishing our game. We got invaluable feedback on our game which was taken in...
There were a few issues we ran into that we tackled effectively. A few examples of issues that we occurred were rigs breaking which affected the animations (whi...